file More Employee Mod

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02 Feb 2019 18:52 #1871 by Kesha
Kesha created the topic: More Employee Mod
First I'm so glad there is still people who play this game. I get a line of people for Actors/Directors, Crew, and Janitors/Builders when I first start a new game/save. But when I hire them, I end up needing more because the lot is bigger and there's more buildings/sets. If I try to change the amount for more Actors, Crew and Janitors but I don't have anyone in the front of the building to hire. My question is, when I increase the amount of Actors, Crew and Janitors, do I have to start a new game? Or is there anything I can do get new hires to show up in my game?

Thank you....

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02 Feb 2019 21:19 - 02 Feb 2019 21:20 #1872 by Tonda
Tonda replied the topic: More Employee Mod
Okay, you startet the game without the employee mod and installed it later?
Well that's no problem. Just tear down the building where you need more employees and rebuild it after that. Then new unemployed will appear. Well you can't tear down the janitor and worker building but you can build for example a scriptwriter office, fetch the unemployed and let them work as extras, janitors, construction workers a.s.o. After that you can tear down the building, when you don't need it anymore.
Last edit: 02 Feb 2019 21:20 by Tonda.
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02 Feb 2019 22:37 #1873 by Kesha
Kesha replied the topic: More Employee Mod
Thank you for the response. I started a new game with the Employee Mod, I have people in line to hire them. After I hire them and play the game for awhile I need more hires to show up. I save the game, change the amount from 15 to 25, save the file then go back to the game. But no one show up. I can try that, destroy the building then re-build it and see if that works. Thanks again!

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02 Feb 2019 23:27 - 02 Feb 2019 23:28 #1874 by FraasMovies
FraasMovies replied the topic: More Employee Mod
Last edit: 02 Feb 2019 23:28 by FraasMovies.

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05 Feb 2019 06:02 #1875 by Kesha
Kesha replied the topic: More Employee Mod
Yes. That's the mod I have.

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05 Feb 2019 20:05 - 06 Feb 2019 05:41 #1876 by Tonda
Tonda replied the topic: More Employee Mod
Maybe you should try to start a new game just to see if now more employees are standing in front of the buildings than at the beginning of your first studio opening. You don't need to erase your current game. But to be honest, I never needed more people than the ones which are standing there, so I never tried out what happens, when I change the values.
When you start a game in 2000 you don't need scientists, so you can use every unemployed scientist as janitor or worker. If you've got your own script writer office, you don't need scriptwriters because you write the scripts on your own. Okay if you've got 36 star maker stars you can't give everyone 6 assistants. But I only place buildings on the additional area in the "Sandpit-mode" because the workers need hours to cross the sand. It's not really made for the "Career-mode".
Last edit: 06 Feb 2019 05:41 by Tonda.

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23 Jun 2019 19:50 #1896 by SuperOnion
SuperOnion replied the topic: More Employee Mod
Hello!
I'm also trying to install this mod but my issue is I don't have a facility folder inside of data folder. There are actually just 10 folders inside of data folder. I'm not sure if this is an installation problem but my game runs just fine. I tried to just copy the facility folder onto the data folder, and seems like nothing happened. What do you think that might be the reason I'm missing the facility folder? Thank you!

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28 Jun 2019 06:42 #1897 by Tonda
Tonda replied the topic: More Employee Mod
Yes, you're right. The data folder seems to be very small, until you extract the files which are zipped on the DVD-ROM (that means all the files are in this folder but not on your hard-disk). But with every mod you install, the folder on your hard-disk gets bigger.
Below I show you an example how your folder could look like after installing several mods:
Attachments:

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